Stanley

About Me!

Hello everyone! I'm Tom Vandenberghe (a.k.a. Topshelf on the internet), an enthousiastic generalist with a great passion for anything Design related, specifically Game Design. Very proud to be recently graduated from Howest with the bachelor Digital Arts and Entertainment: Independent Game Production.

Professional Skills

Game Design

  • Miro
  • Unity
  • Unreal
  • Whiteboard

Game Development

  • Slack
  • Scrumwise
  • HacknPlan
  • Trello
  • Discord

Programming

  • C#
  • Unreal Blueprints
  • SQL
  • Visual Studio
  • Visual Studio Code
  • Github
  • P4V

Art

  • Photoshop
  • Substance Painter
  • Unity Shader Graph
  • Autodesk Maya
  • Blender
  • Adobe Premiere Pro

Other

  • Office 365
  • Excel / Google Spreadsheets
  • Snipping Tool

You can download my CV here

A bit of Context

Througout my relatively young life, there has been a certain constant: a fascination with entertainment. As a child, I loved playing with toys, reading comics and playing videogames. I was (and still am) amazed by the worlds they can create and lose yourself in.

When I discovered that there was an education in which you'd learn to make video games, I was immediately sold. After secundary school, I started ny education at Howest, Digital Arts and Entertainment and can now proudly say that I succesfully graduated. For three years I was surrouneded by the world of games and loved simply all of it. The art, programming, design and infinite sources of creativity.

But what stood most out to me was the design. Why do some mechanics work better then others? Why did the game developers take this decision and not that? What defines fun? What's the deal with fishing minigames? And maybe most important of all: how do I make good games that are fun and engaging? These questions is what keeps me going, and I am absolutely amazed by it.

A combination of curiosity and a lot of thinking fuels this passion for game design. My generalist skills also allow me to make my own little games and iterate on them, exploring mechanics and having a lot of unfinished projects (not to speak of the graveyard of ideas...)

With this passion and my enthousiasm, I'd like to persue a career in game design. I think that as a game designer, you'll get challenged every day in new ways, making sure you never stop learning. Sounds like a good deal to me!

Independent Game Production

In Belgium

Dutch, English, simple French

+ A bunch of other great qualities

Other Skills

Personal skills

  • Open to Feedback - always more then willing to learn and listen to other opinions
  • Independent - not a big fan of hand holding
  • Problem-solving - nothing beats being able to solve a difficult problem
  • Reliable - I take great pride in my responsibilites
  • Creative - I have more ideas than I know what to do with
  • Hard Worker - keep 'em coming

Education stuff

  • Independent Game Production (2022 - 2025) at Howest: Digital Arts and Entertainment, Kortrijk
  • Secondary Education Diploma, Maths - Science (2021 - 2022) at Campus De Reynaert, Tielt
  • Industrial Science (2016 - 2022) at VTI Tielt
  • Classical Trombone Training Level 3 (2012 - 2022) at Stedelijke Academie voor Muziek en Woord, Tielt
Background Image

Games that inspire me

  • Minecraft - my comfort go-to game, then one that started this entire journey
  • Deep Rock Galactic - the perfect co-op game, Rock and Stone brother
  • Ultrakill - an absolute masterpiece of a game, my favourite
  • Team Fortress 2 - a timeless classic
  • Bloons TD6 - monke
  • The Stanley Parable - just play it, you'll see why it is so good
  • Disco Elysium - called me 'The World's Most Laughable Centrits' 10/10